/*
 * jQuery UI Effects 1.6
 *
 * Copyright (c) 2008 AUTHORS.txt (http://ui.jquery.com/about)
 * Dual licensed under the MIT (MIT-LICENSE.txt)
 * and GPL (GPL-LICENSE.txt) licenses.
 *
 * http://docs.jquery.com/UI/Effects/
 */
;
(function($) {

    $.effects = $.effects || {}; //Add the 'effects' scope

    $.extend($.effects, {
        version: "1.6",
        save: function(el, set) {
            for (var i = 0; i < set.length; i++) {
                if (set[i] !== null)
                    $.data(el[0], "ec.storage." + set[i], el[0].style[set[i]]);
            }
        },
        restore: function(el, set) {
            for (var i = 0; i < set.length; i++) {
                if (set[i] !== null)
                    el.css(set[i], $.data(el[0], "ec.storage." + set[i]));
            }
        },
        setMode: function(el, mode) {
            if (mode == 'toggle')
                mode = el.is(':hidden') ? 'show' : 'hide'; // Set for toggle
            return mode;
        },
        getBaseline: function(origin, original) { // Translates a [top,left] array into a baseline value
            // this should be a little more flexible in the future to handle a string & hash
            var y, x;
            switch (origin[0]) {
                case 'top':
                    y = 0;
                    break;
                case 'middle':
                    y = 0.5;
                    break;
                case 'bottom':
                    y = 1;
                    break;
                default:
                    y = origin[0] / original.height;
            }
            ;
            switch (origin[1]) {
                case 'left':
                    x = 0;
                    break;
                case 'center':
                    x = 0.5;
                    break;
                case 'right':
                    x = 1;
                    break;
                default:
                    x = origin[1] / original.width;
            }
            ;
            return {x: x, y: y};
        },
        createWrapper: function(el) {
            if (el.parent().attr('id') == 'fxWrapper')
                return el;
            var props = {width: el.outerWidth({margin: true}), height: el.outerHeight({margin: true}), 'float': el.css('float')};
            el.wrap('<div id="fxWrapper" style="font-size:100%;background:transparent;border:none;margin:0;padding:0"></div>');
            var wrapper = el.parent();
            if (el.css('position') == 'static') {
                wrapper.css({position: 'relative'});
                el.css({position: 'relative'});
            } else {
                var top = el.css('top');
                if (isNaN(parseInt(top)))
                    top = 'auto';
                var left = el.css('left');
                if (isNaN(parseInt(left)))
                    left = 'auto';
                wrapper.css({position: el.css('position'), top: top, left: left, zIndex: el.css('z-index')}).show();
                el.css({position: 'relative', top: 0, left: 0});
            }
            wrapper.css(props);
            return wrapper;
        },
        removeWrapper: function(el) {
            if (el.parent().attr('id') == 'fxWrapper')
                return el.parent().replaceWith(el);
            return el;
        },
        setTransition: function(el, list, factor, val) {
            val = val || {};
            $.each(list, function(i, x) {
                unit = el.cssUnit(x);
                if (unit[0] > 0)
                    val[x] = unit[0] * factor + unit[1];
            });
            return val;
        },
        animateClass: function(value, duration, easing, callback) {

            var cb = (typeof easing == "function" ? easing : (callback ? callback : null));
            var ea = (typeof easing == "object" ? easing : null);

            return this.each(function() {

                var offset = {};
                var that = $(this);
                var oldStyleAttr = that.attr("style") || '';
                if (typeof oldStyleAttr == 'object')
                    oldStyleAttr = oldStyleAttr["cssText"]; /* Stupidly in IE, style is a object.. */
                if (value.toggle) {
                    that.hasClass(value.toggle) ? value.remove = value.toggle : value.add = value.toggle;
                }

                //Let's get a style offset
                var oldStyle = $.extend({}, (document.defaultView ? document.defaultView.getComputedStyle(this, null) : this.currentStyle));
                if (value.add)
                    that.addClass(value.add);
                if (value.remove)
                    that.removeClass(value.remove);
                var newStyle = $.extend({}, (document.defaultView ? document.defaultView.getComputedStyle(this, null) : this.currentStyle));
                if (value.add)
                    that.removeClass(value.add);
                if (value.remove)
                    that.addClass(value.remove);

                // The main function to form the object for animation
                for (var n in newStyle) {
                    if (typeof newStyle[n] != "function" && newStyle[n] /* No functions and null properties */
                            && n.indexOf("Moz") == -1 && n.indexOf("length") == -1 /* No mozilla spezific render properties. */
                            && newStyle[n] != oldStyle[n] /* Only values that have changed are used for the animation */
                            && (n.match(/color/i) || (!n.match(/color/i) && !isNaN(parseInt(newStyle[n], 10)))) /* Only things that can be parsed to integers or colors */
                            && (oldStyle.position != "static" || (oldStyle.position == "static" && !n.match(/left|top|bottom|right/))) /* No need for positions when dealing with static positions */
                            )
                        offset[n] = newStyle[n];
                }

                that.animate(offset, duration, ea, function() { // Animate the newly constructed offset object
                    // Change style attribute back to original. For stupid IE, we need to clear the damn object.
                    if (typeof $(this).attr("style") == 'object') {
                        $(this).attr("style")["cssText"] = "";
                        $(this).attr("style")["cssText"] = oldStyleAttr;
                    } else
                        $(this).attr("style", oldStyleAttr);
                    if (value.add)
                        $(this).addClass(value.add);
                    if (value.remove)
                        $(this).removeClass(value.remove);
                    if (cb)
                        cb.apply(this, arguments);
                });

            });
        }
    });

//Extend the methods of jQuery
    $.fn.extend({
        //Save old methods
        _show: $.fn.show,
        _hide: $.fn.hide,
        __toggle: $.fn.toggle,
        _addClass: $.fn.addClass,
        _removeClass: $.fn.removeClass,
        _toggleClass: $.fn.toggleClass,
        // New ec methods
        effect: function(fx, o, speed, callback) {
            return $.effects[fx] ? $.effects[fx].call(this, {method: fx, options: o || {}, duration: speed, callback: callback}) : null;
        },
        show: function() {
            if (!arguments[0] || (arguments[0].constructor == Number || /(slow|normal|fast)/.test(arguments[0])))
                return this._show.apply(this, arguments);
            else {
                var o = arguments[1] || {};
                o['mode'] = 'show';
                return this.effect.apply(this, [arguments[0], o, arguments[2] || o.duration, arguments[3] || o.callback]);
            }
        },
        hide: function() {
            if (!arguments[0] || (arguments[0].constructor == Number || /(slow|normal|fast)/.test(arguments[0])))
                return this._hide.apply(this, arguments);
            else {
                var o = arguments[1] || {};
                o['mode'] = 'hide';
                return this.effect.apply(this, [arguments[0], o, arguments[2] || o.duration, arguments[3] || o.callback]);
            }
        },
        toggle: function() {
            if (!arguments[0] || (arguments[0].constructor == Number || /(slow|normal|fast)/.test(arguments[0])) || (arguments[0].constructor == Function))
                return this.__toggle.apply(this, arguments);
            else {
                var o = arguments[1] || {};
                o['mode'] = 'toggle';
                return this.effect.apply(this, [arguments[0], o, arguments[2] || o.duration, arguments[3] || o.callback]);
            }
        },
        addClass: function(classNames, speed, easing, callback) {
            return speed ? $.effects.animateClass.apply(this, [{add: classNames}, speed, easing, callback]) : this._addClass(classNames);
        },
        removeClass: function(classNames, speed, easing, callback) {
            return speed ? $.effects.animateClass.apply(this, [{remove: classNames}, speed, easing, callback]) : this._removeClass(classNames);
        },
        toggleClass: function(classNames, speed, easing, callback) {
            return speed ? $.effects.animateClass.apply(this, [{toggle: classNames}, speed, easing, callback]) : this._toggleClass(classNames);
        },
        morph: function(remove, add, speed, easing, callback) {
            return $.effects.animateClass.apply(this, [{add: add, remove: remove}, speed, easing, callback]);
        },
        switchClass: function() {
            return this.morph.apply(this, arguments);
        },
        // helper functions
        cssUnit: function(key) {
            var style = this.css(key), val = [];
            $.each(['em', 'px', '%', 'pt'], function(i, unit) {
                if (style.indexOf(unit) > 0)
                    val = [parseFloat(style), unit];
            });
            return val;
        }
    });

    /*
     * jQuery Color Animations
     * Copyright 2007 John Resig
     * Released under the MIT and GPL licenses.
     */

// We override the animation for all of these color styles
    $.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i, attr) {
        $.fx.step[attr] = function(fx) {
            if (fx.state == 0) {
                fx.start = getColor(fx.elem, attr);
                fx.end = getRGB(fx.end);
            }

            fx.elem.style[attr] = "rgb(" + [
                Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0]), 255), 0),
                Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1]), 255), 0),
                Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2]), 255), 0)
            ].join(",") + ")";
        }
    });

// Color Conversion functions from highlightFade
// By Blair Mitchelmore
// http://jquery.offput.ca/highlightFade/

// Parse strings looking for color tuples [255,255,255]
    function getRGB(color) {
        var result;

        // Check if we're already dealing with an array of colors
        if (color && color.constructor == Array && color.length == 3)
            return color;

        // Look for rgb(num,num,num)
        if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
            return [parseInt(result[1]), parseInt(result[2]), parseInt(result[3])];

        // Look for rgb(num%,num%,num%)
        if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
            return [parseFloat(result[1]) * 2.55, parseFloat(result[2]) * 2.55, parseFloat(result[3]) * 2.55];

        // Look for #a0b1c2
        if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
            return [parseInt(result[1], 16), parseInt(result[2], 16), parseInt(result[3], 16)];

        // Look for #fff
        if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
            return [parseInt(result[1] + result[1], 16), parseInt(result[2] + result[2], 16), parseInt(result[3] + result[3], 16)];

        // Look for rgba(0, 0, 0, 0) == transparent in Safari 3
        if (result = /rgba\(0, 0, 0, 0\)/.exec(color))
            return colors['transparent'];

        // Otherwise, we're most likely dealing with a named color
        return colors[$.trim(color).toLowerCase()];
    }

    function getColor(elem, attr) {
        var color;

        do {
            color = $.curCSS(elem, attr);

            // Keep going until we find an element that has color, or we hit the body
            if (color != '' && color != 'transparent' || $.nodeName(elem, "body"))
                break;

            attr = "backgroundColor";
        } while (elem = elem.parentNode);

        return getRGB(color);
    }
    ;

// Some named colors to work with
// From Interface by Stefan Petre
// http://interface.eyecon.ro/

    var colors = {
        aqua: [0, 255, 255],
        azure: [240, 255, 255],
        beige: [245, 245, 220],
        black: [0, 0, 0],
        blue: [0, 0, 255],
        brown: [165, 42, 42],
        cyan: [0, 255, 255],
        darkblue: [0, 0, 139],
        darkcyan: [0, 139, 139],
        darkgrey: [169, 169, 169],
        darkgreen: [0, 100, 0],
        darkkhaki: [189, 183, 107],
        darkmagenta: [139, 0, 139],
        darkolivegreen: [85, 107, 47],
        darkorange: [255, 140, 0],
        darkorchid: [153, 50, 204],
        darkred: [139, 0, 0],
        darksalmon: [233, 150, 122],
        darkviolet: [148, 0, 211],
        fuchsia: [255, 0, 255],
        gold: [255, 215, 0],
        green: [0, 128, 0],
        indigo: [75, 0, 130],
        khaki: [240, 230, 140],
        lightblue: [173, 216, 230],
        lightcyan: [224, 255, 255],
        lightgreen: [144, 238, 144],
        lightgrey: [211, 211, 211],
        lightpink: [255, 182, 193],
        lightyellow: [255, 255, 224],
        lime: [0, 255, 0],
        magenta: [255, 0, 255],
        maroon: [128, 0, 0],
        navy: [0, 0, 128],
        olive: [128, 128, 0],
        orange: [255, 165, 0],
        pink: [255, 192, 203],
        purple: [128, 0, 128],
        violet: [128, 0, 128],
        red: [255, 0, 0],
        silver: [192, 192, 192],
        white: [255, 255, 255],
        yellow: [255, 255, 0],
        transparent: [255, 255, 255]
    };

    /*
     * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
     *
     * Uses the built in easing capabilities added In jQuery 1.1
     * to offer multiple easing options
     *
     * TERMS OF USE - jQuery Easing
     *
     * Open source under the BSD License.
     *
     * Copyright � 2008 George McGinley Smith
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without modification,
     * are permitted provided that the following conditions are met:
     *
     * Redistributions of source code must retain the above copyright notice, this list of
     * conditions and the following disclaimer.
     * Redistributions in binary form must reproduce the above copyright notice, this list
     * of conditions and the following disclaimer in the documentation and/or other materials
     * provided with the distribution.
     *
     * Neither the name of the author nor the names of contributors may be used to endorse
     * or promote products derived from this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
     * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
     * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
     * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     * OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */

// t: current time, b: begInnIng value, c: change In value, d: duration
    $.easing.jswing = $.easing.swing;

    $.extend($.easing,
            {
                def: 'easeOutQuad',
                swing: function(x, t, b, c, d) {
                    //alert($.easing.default);
                    return $.easing[$.easing.def](x, t, b, c, d);
                },
                easeInQuad: function(x, t, b, c, d) {
                    return c * (t /= d) * t + b;
                },
                easeOutQuad: function(x, t, b, c, d) {
                    return -c * (t /= d) * (t - 2) + b;
                },
                easeInOutQuad: function(x, t, b, c, d) {
                    if ((t /= d / 2) < 1)
                        return c / 2 * t * t + b;
                    return -c / 2 * ((--t) * (t - 2) - 1) + b;
                },
                easeInCubic: function(x, t, b, c, d) {
                    return c * (t /= d) * t * t + b;
                },
                easeOutCubic: function(x, t, b, c, d) {
                    return c * ((t = t / d - 1) * t * t + 1) + b;
                },
                easeInOutCubic: function(x, t, b, c, d) {
                    if ((t /= d / 2) < 1)
                        return c / 2 * t * t * t + b;
                    return c / 2 * ((t -= 2) * t * t + 2) + b;
                },
                easeInQuart: function(x, t, b, c, d) {
                    return c * (t /= d) * t * t * t + b;
                },
                easeOutQuart: function(x, t, b, c, d) {
                    return -c * ((t = t / d - 1) * t * t * t - 1) + b;
                },
                easeInOutQuart: function(x, t, b, c, d) {
                    if ((t /= d / 2) < 1)
                        return c / 2 * t * t * t * t + b;
                    return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
                },
                easeInQuint: function(x, t, b, c, d) {
                    return c * (t /= d) * t * t * t * t + b;
                },
                easeOutQuint: function(x, t, b, c, d) {
                    return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
                },
                easeInOutQuint: function(x, t, b, c, d) {
                    if ((t /= d / 2) < 1)
                        return c / 2 * t * t * t * t * t + b;
                    return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
                },
                easeInSine: function(x, t, b, c, d) {
                    return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
                },
                easeOutSine: function(x, t, b, c, d) {
                    return c * Math.sin(t / d * (Math.PI / 2)) + b;
                },
                easeInOutSine: function(x, t, b, c, d) {
                    return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
                },
                easeInExpo: function(x, t, b, c, d) {
                    return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
                },
                easeOutExpo: function(x, t, b, c, d) {
                    return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
                },
                easeInOutExpo: function(x, t, b, c, d) {
                    if (t == 0)
                        return b;
                    if (t == d)
                        return b + c;
                    if ((t /= d / 2) < 1)
                        return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                    return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
                },
                easeInCirc: function(x, t, b, c, d) {
                    return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
                },
                easeOutCirc: function(x, t, b, c, d) {
                    return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
                },
                easeInOutCirc: function(x, t, b, c, d) {
                    if ((t /= d / 2) < 1)
                        return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                    return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
                },
                easeInElastic: function(x, t, b, c, d) {
                    var s = 1.70158;
                    var p = 0;
                    var a = c;
                    if (t == 0)
                        return b;
                    if ((t /= d) == 1)
                        return b + c;
                    if (!p)
                        p = d * .3;
                    if (a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else
                        var s = p / (2 * Math.PI) * Math.asin(c / a);
                    return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                },
                easeOutElastic: function(x, t, b, c, d) {
                    var s = 1.70158;
                    var p = 0;
                    var a = c;
                    if (t == 0)
                        return b;
                    if ((t /= d) == 1)
                        return b + c;
                    if (!p)
                        p = d * .3;
                    if (a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else
                        var s = p / (2 * Math.PI) * Math.asin(c / a);
                    return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
                },
                easeInOutElastic: function(x, t, b, c, d) {
                    var s = 1.70158;
                    var p = 0;
                    var a = c;
                    if (t == 0)
                        return b;
                    if ((t /= d / 2) == 2)
                        return b + c;
                    if (!p)
                        p = d * (.3 * 1.5);
                    if (a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else
                        var s = p / (2 * Math.PI) * Math.asin(c / a);
                    if (t < 1)
                        return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                    return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
                },
                easeInBack: function(x, t, b, c, d, s) {
                    if (s == undefined)
                        s = 1.70158;
                    return c * (t /= d) * t * ((s + 1) * t - s) + b;
                },
                easeOutBack: function(x, t, b, c, d, s) {
                    if (s == undefined)
                        s = 1.70158;
                    return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
                },
                easeInOutBack: function(x, t, b, c, d, s) {
                    if (s == undefined)
                        s = 1.70158;
                    if ((t /= d / 2) < 1)
                        return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                    return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
                },
                easeInBounce: function(x, t, b, c, d) {
                    return c - $.easing.easeOutBounce(x, d - t, 0, c, d) + b;
                },
                easeOutBounce: function(x, t, b, c, d) {
                    if ((t /= d) < (1 / 2.75)) {
                        return c * (7.5625 * t * t) + b;
                    } else if (t < (2 / 2.75)) {
                        return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                    } else if (t < (2.5 / 2.75)) {
                        return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                    } else {
                        return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                    }
                },
                easeInOutBounce: function(x, t, b, c, d) {
                    if (t < d / 2)
                        return $.easing.easeInBounce(x, t * 2, 0, c, d) * .5 + b;
                    return $.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
                }
            });

    /*
     *
     * TERMS OF USE - EASING EQUATIONS
     *
     * Open source under the BSD License.
     *
     * Copyright � 2001 Robert Penner
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without modification,
     * are permitted provided that the following conditions are met:
     *
     * Redistributions of source code must retain the above copyright notice, this list of
     * conditions and the following disclaimer.
     * Redistributions in binary form must reproduce the above copyright notice, this list
     * of conditions and the following disclaimer in the documentation and/or other materials
     * provided with the distribution.
     *
     * Neither the name of the author nor the names of contributors may be used to endorse
     * or promote products derived from this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
     * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
     * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
     * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     * OF THE POSSIBILITY OF SUCH DAMAGE.
     *
     */

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